For the Dark Places of the Earth are full of the habitations of Cruelty
Psalm 74, v.20
The Legends of Kralis Bestiary deals with all the things that heroes and heroines may face in order to gain such lofty titles. Monsters are those things that go bump in the night, haunt ancient ruins, inhabit dark forests, and live in wild areas that most leave alone, for good reason.
These creatures are unique and are pulled from ancient mysteries, lore and legend of cultures from around our real-world and each has a place in Legends of Kralis FRPG as well as in your own campaign world.
While most monsters are not very intelligent, a good number of them are and may even be more cunning and intelligent than the PC’s – a truly deadly and dangerous combination,when played right.
What makes a Legends of Kralis Bestiary monster deadly is the fact that players, while they may attain this book and study each creature are not able to out think the GM with the information we have given them here.
Welcome to the Realms of Monsters that haunt your nightmares, make your skin stand on end and make you take a double look.
What’s inside? The Legends of Kralis Bestiary will come in two huge volumes and are the core rulebooks for all things monstrous and weird within the Talarius Gaming System. It is the primary tool of the GM as a resource from which he can select any number of creatures. These maybe as unimportant as a goblin to a heroic meeting with a Grand Dragon of Spirit. Each book contains over 250 meanies and the ability to modify these for a nearly an unlimited number of creatures.