Necromancer
Necromancers are among the most notorious for being the most alone. They prefer to surround themselves with the dead and the undead. Many prefer to rule their own "kingdom of the dead". They are thought to be of an evil philosophy as they devote themselves to death. They tend to be secretive, furtive, and recluse which creates an aura of distrust around them. Dealing with the dead is not a normal, everyday experience unless of course you are burying the dead in the local graveyard. Though most necromancers live near areas where they have access to their materials (the dead) of their work. Though many times they roam the lands practicing their art for both good and ill.
Hook: You were there when it occurred and you felt helpless to stop the death of those around you. Haunted by the horror of this you have devoted yourself to learning how to bring back the dead, as well as the soul.
Hook: You have always been strange, weird, perhaps even creepy. You have spent much of your life tending to the graves and funeral rites for your village alongside your master. Tragically, you found your master dead one night, the victim of natural aging. Now you seek for a way to bring them back and to extend your own life.
Hook: Like all things that must end, you see death as a natural end. Yet, the horrors and terrors of the night have proven an abomination to your belief and now you have taken it upon yourself to maintain this balance of life and death. You dedicate yourself to ensuring that the dead stay dead and those that have been fated to die, die.
Associated Skill Bonuses: Pick 3: +10 to either Alchemy, Healing, Lore (Arcane), Lore (Monster), Lore (Necromancy), Survival (Any 1)
Associated Bonuses: Gain One: +5 Heroic Luck, +10 Health, +10 Fatigue, or +10' Base Movement
Starting Silver: 250 silver pieces