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Deaths Guardian


Ability Prerequisite: Necromantic Studies, Lore (Necromancy) 80; Will 85; Rank 5 Fatigue Point Cost: None

 Merit Point Cost: 1500

 Action Type: See Below

         Death is both a foe and ally to you. You gain the ability to guard against death. You may forgo your Full Action of your next turn in order to be able to act immediately on another's turn in order to cause any Critical Hit that they are about to be hit with to turn into a normal hit. The target of this benefit must be within 30' of you and  that you can see.

Deaths Guardian
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