Hidden Sight
Requirements
Ability Prerequisite: Blind Sight; Per 85
Fatigue Point Cost: 15 per use
Merit Point Cost: 1200
Action Type: Simple
Hidden sight allows the user to generate a pulse of energy that radiates up to 10' radius per 2 Perception check successes to a maximum 50' radius. This pulse dimly highlights all things that are hidden or secreted away, are invisible or are important to the character (which must be declared by the character, such as "I am looking for the keys to this door, are they nearby?" or "I need to find the secret door to escape the tower.") within the area of effect. These are only visible to the user. This pulse is nearly instantaneous, a blink of an eye but the items found in this way glow white to blue for 1 turn only. The more important the item the brighter the glow.