Psychic Domination
Requirements
Ability Prerequisite: Psychic Font, Meditate 90, Lore (Esoteric Power) 90; Int and Will 110;
Fatigue Point Cost: 30 per use
Merit Point Cost: 2000
Action Type: Full Action
Once per day as a Full Action you may attempt to dominate the mind and will of any target that is within 25’ radius of you. You make this domination attempt through the use of your Meditate Skill. Targets are allowed a Willpower check in order to resist the attempt. Those that fail become dominated by you for 3d10 turn(s). This domination allows the creature to control the thoughts and actions of the target as though it was your own body; including causing the dominated creature to put itself into harm’s way. Doing so allows the target an immediate standard Willpower check to snap out of the domination in time to save itself. This is charm effect type. Use of this is considered an evil act and you will gain 1d10 Evil Philosophy points. This ability has a Fatigue Cost of 30 per use.