Psychic Font
Requirements
Ability Prerequisite: Meditate, Lore (Esoteric Power); Enlightenment; Int and Will 85; Must be taken by 3rd Rank; Special
Fatigue Point Cost: Varies
Merit Point Cost: 1500
Action Type: Varies
You have developed a supernatural power that emanates from your mind. This power has granted you psychic and kinetic powers that are not related to spells, divine powers or jinhu. Rather, you manifest energy to create numerous effects. As the focus of using your psychic and kinetic powers takes a great deal of energy, the use of spellcasting, calling upon divine powers or the use of jinhu is greatly constrained. Attempting to cast spells, divine spells or use jinhu suffer -20 per PR of the spell or power you are attempting to cast.
Upon taking this ability you gain the ability to telepathically speak to any sentient being that is within 60 feet of you. You do not need to be able to speak their language in order to use this telepathy. You also possess the ability to detect, interact, affect and manipulate the minds of other sentient beings (not animals, insects or beasts) that are within 5' per 3 of your ranks. In order to do so, you must contact the minds of each of those that you wish to control or transfer information between. Any sentient being (not animals, insects or beasts), who must have an Intelligence of 50 or greater, that you contact within your range is granted a Willpower check a TS of 1 per 5 of your ranks. Those that you take control, attempt to affect, change, detect or manipulate thoughts of, gain a new Willpower check every turn to repel you. This power fails should you make them do something that would put them in harms way or goes against their own morals, motivations or aspects.
You also gain the ability to use your psychic energy to form a purple whip of mental energy that you can psychically lash out with at one target within 5' per 2 Willpower modifier. Targets are granted a Willpower or Intelligence check at a TS of 1 per 5 of your ranks, those that fail suffer a loss of 2 successes per 3 of your ranks to all checks for 1 turn per 5 ranks. This ability has a Fatigue Cost of 10 per use. This is a Full Action.
Finally, you are able to focus your Willpower and psychic energy to temporarily create weapons from psychic energy. You are able to create melee only weapons and create any melee weapon that you are familiar with. Predominately, this includes all axes, chains, clubs, daggers, flails, mauls, staves, and swords. You use your Meditate Skill as your attack skill. This ability has a Fatigue Cost of 10 per turn while using these weapons and is a Full Action to use the weapons.
Each rank you increase your connection to your mental powers in doing so you gain 1 Insanity Point every rank beginning at the time you take this ability.
*Psychic abilities and effects of psychic abilities are not considered Mind Effects, unless it is directly specified within the ability. They are unaffected by immunities to any charm or mind effecting.