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Time Loop

Type: Element( Air or Essence); Divine(Any); [alteration]

Power Rank: varies 

Range: 45' 

Duration: 5 Turns 

Area of Effect: 30' Radius 

Defense: Special/See Below 

     Minor Time Loop (PR 6) allows  the caster to create a pocket of time centered on a point you choose  within range. Every Creature within range is allowed a Agility check at a  TS of 6 to avoid being trapped in a pocket of time. Those that are  trapped relive the last 10 minutes of their lives over and over again  every turn. Creatures trapped are granted a Wits check at the end of  their turn at a TS of 4 to determine that they are in a loop and may  stop their actions, thus ending the effects of the spell early. Targets  that are trapped for the full duration become stunned for 1 turn after  the spell ends.  If the spell is cast on a target that is in or on some  form of transportation (ships, etc.) they continue to move with the  transportation, so long as they were on the transportation before the  casting of the spell.  Otherwise, they are transported back 10 minutes  prior, how this occurs specifically is up to GM discretion and caveat. 

     Greater Time Loop ( PR 9): The effects and functions of this spell are doubled. Both TS checks are increased by 3.









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