Rayche's Elemental Explosion
Type: Element (Air, Earth, Fire, Water); [acid][cold][fire][heat][attack]
Power Rank: 3/7
Range: 200'
Duration: Instant
Area of Effect: See Below
Activation Time: Full
Defense: Magical
By casting Rayche's Elemental Explosion a caster is able to throw a ball of elemental energy at a specific point that is within range and can be seen. The area of effect is equal to 5' x 5' x 5' cube plus 1' x 1' x 1' cube per 2 successes. The elemental ball deals 5 points of damage per success.
The effects if the elemental ball engulf the entire area of effect, spreading around corners and over objects. This spell ignores 1/2 of any non-magical armor absorption. Each elemental ball has additional effects:
Fire (Fire Ball) - The area is engulfed in a sticky explosion of fire that clings to everything after the initial explosion. Everything in the area of effect will continue to burn for 2d10+3 turns taking an additional 5 points of burn damage per turn. This additional damage ignores any non-magical armor. Targets gain the Burned Condition.
Air (Ice Ball) - The area is engulfed in an arctic burst of snow and ice. All living things caught in the burst must make a Stamina check at a TS of 6. Those that fail are slowed, their total movement reduced by half and suffer -30 to all checks for 2d10 turns. Should any target is hit with another ice ball within two turns they must make another Stamina check at a TS of 4 or become frozen in place gaining the Paralyzed Condition.
Water (Acid Fog) - The area is engulfed in a bursting cloud of acidic fog. This fog ignores all non-magical armor and deals double damage to all non-living objects, melting them. Targets will continue to take 10 points of acid damage for the next d10+3 turns. There is a 50% chance that living targets will be blinded (Blind Condition) by the gas for d10 turns.
Earth (Lava Ball) - The area is engulfed in an exploding ball of lava. The area of effect is reduced to a base 2' x 2' x 2' per 2 successes. Once the ball explodes the lava spreads out at a rate of 10' per turn to a maximum of 50' radius creating a pool of lava 6" deep. This lava ball deals 8 points of damage per turn for 10d10 turns. The lava pool ignores all armor absorption as the lave melts and burns its way through armor and objects.
Rayche's Elemental Explosion, Greater
Power Rank: 7
The area of effect of the spell increases to 10' x 10' x 10' plus 5' x 5' x 5' per 2 successes. The base damage increases to 8 points per success.
Fire (Fire Ball) - Burn damage increases to 10 per turn.
Air (Ice Ball) - Target(s) movement is reduced to 1/4 and suffers a -50 to all checks for 2d10 turns. The paralyze check TS increases to 6.
Water (Acid Ball) - Damage to non-living objects is increased to 3 times. Targets now take 12 points of acid damage ford10+3 turns.
Earth (Lava Ball) - Base size is increased to 5' x 5' x 5' per 2 successes. The damage per turn is increased to 15 points for 10d10 turns.