Inventor
Inventors are a strange bunch. They are often cooky, a bit odd and are generally regarded as strange, eccentric, or insane due to them conducting dangerous experiments and crafting devices believed impossible to construct in reality. Inventors are defined by their creative and curious nature. Focused on creating new marvels using science and magic by means of study and investigation. Inventors are those who push the boundaries of of technology (aradgah ) by mastering new methods and approaches. They are responsible for crafting thaumic batteries, hadarro drives, deadly firearms, ingenious gadgets, clockwork constructs, and more. In the mind of an inventor magic laid the foundation for science at the leading edge of discovery and novelty. Inventors are not happy unless they are uncovering new lore, inventing a new gadget or discovering new ways to do old things better. For most is is this desire that drives them to seek a life of adventure.
Hook: As an inventor you have spent most of your career working on one or two specific grand projects. You have also spent some of your time working on projects that were not really legal. You have been been involved with illegal and criminal enterprises albeit as a means to obtain items for your inventions you could not purchase legally. In doing so you cheated a group of terrorists out of an item that you needed to complete one of your grand projects, now you are on the run from the group.
Hook: The pull of knowing how things work has always been strong. With no real education in the new world of science you began tinkering with things by scavenging tools, items and objects to build some gadget or another. While searching for more parts you entered a local scrapyard for airships, clockworks, and other mechanical parts, but run afoul of some black market dealers. Now you have decided to take your scrap hunting on the road.
Hook: You were never one for staying in a stuff laboratory and your inventions are meant for the world anyway. With that as motivation you set off into the world to bring your creations, gadgets and more to the whole world and perhaps along the way you might learn some new tricks for old gadgets.
Associated Skill Bonuses: Pick 3: +10 to either Alchemy, Engineering, Fabrication, Lore (Technological), Lore (Arcane)
Associated Bonuses: Gain One: +5 Heroic Luck; +15 Reputation; or +20 vs. Fear
Starting Silver: 575 silver pieces