Time Loop
Type: Element( Air or Essence); Divine(Any); [alteration]
Power Rank: varies
Range: 45'
Duration: 5 Turns
Area of Effect: 30' Radius
Defense: Special/See Below
Minor Time Loop (PR 6) allows the caster to create a pocket of time centered on a point you choose within range. Every Creature within range is allowed a Agility check at a TS of 6 to avoid being trapped in a pocket of time. Those that are trapped relive the last d10 minutes of their lives over and over again every turn. Creatures trapped are granted a Wits check at the end of their turn at a TS of 4 to determine that they are in a loop and may stop their actions, thus ending the effects of the spell early. Targets that are trapped for the full duration become Stunned for 1 turn after the spell ends. If the spell is cast on a target that is in or on some form of transportation (ships, etc.) they continue to move with the transportation, so long as they were on the transportation before the casting of the spell. Otherwise, they are transported back d10 minutes prior, how this occurs specifically is up to GM discretion and caveat.
Greater Time Loop ( PR 9): The effects and functions of this spell are doubled. Both TS checks are increased by 3.