Ring of Fire
Type: Element (Fire); [force]
Power Rank: 4
Range: 120'
Duration: Concentration
Area of Effect: 15' Radius
Activation Time: Full Action
Defense: See Below
You summon a ring of fire to surround an area at a point that is within the range of the spell. As the caster spends time concentrating this ring of fire becomes more aggressive, more powerful and hotter. Each turn targets that are caught within the ring of fire may attempt an Agility check at a TS equal to 4 plus 1 per four successes of the caster's spellcraft check (maximum +8).
On the first turn of concentration, the ring erupts around the area, with flames that are just a foot high. All those within the ring take 5d10+ your rank in Fatigue Damage. This increases by +5 each turn that you maintain concentration.
On the second turn, the ring of fire begins to burn higher the flames rise to three feet high. All those within the ring take 7d10+ your rank in Fatigue Damage. This increases by +5 each turn that you maintain concentration. Additionally, the heat begins to cause damage dealing 7 points of damage per success per turn.
On each turn beyond the second up to when the caster stops concentrating on the spell, the ring of fire will grow by 2 feet to a maximum of 24' in height. Fatigue damage increases by +5 per turn to a maximum of +50, and heat damage increases by +10 per turn to a maximum of +100.
Each turn targets caught within the ring are granted a new Agility check at the appropriate TS to jump out of the ring. If targets must jump through the fire to escape they take half the total damage and fatigue for that turn.