Phase Wolf
Phase wolves are wolf-like creatures whose fur is a dark blue, with white streaks and a dark purple blue mane. Their mane concentrates on the scruff of their necks, and continues down their back and forming their tail. There is an area of white fur that dominates their foreheads, which continues to run down the bride of their noes, framing their faces in a "mask". They have a bright white star that forms on their chest. Their eyes are a golden honey color with teal waterline around their eyes.
They show a fierce devotion to their packs as well as individuals that they chose to bond with, following them into deadly situations with no fear. They are empathic and kind, but are able to become extremely aggressive with no notice. Phase wolves have unprecedented levels of intuition and special understanding. They have an impressive ability to comprehend non-verbal commands and are known to be able to judge the compatibility of allies.
They are known to be able to "teleport" when they need to, even teleporting one to two additional individuals should the choose to. When they use this ability they create a small storm of blue-purple sparks.
Phase Wolf (MP: 2,030) (Rare) 7th Rank - Neutral (Large) (6-8th Rank Challenge)
Health Points: 91
Attack Skill: 94/84/74 Initiative: 19
Attacks: Claw (6; a10), Bite (8; a15); +9 Str Dmg
Armor: Thick Skinned (30) ; +5 Armor Absorb vs. Bludgeoning and Slashing weapon types
Physical Defense: 55 Magical Defense: 56
Divine Defense: 49 Jinhu Defense: 49
Move: 30’ Luck: 10 Vision: Heightened Nightvision
Attributes: Str: 96 (9) Sta: 97 (9) Agi: 76 (5) Per: 79 (5)
Int: 60 (2) Wits: 68 (4) Will: 71 (5) Cha: 74 (4)
Skills
Alertness 70, Climb 77, Convince 73, Evade 77, Information Gathering 72, Intimidation 73, Languages 73, Search 77, Stealth 77, Swimming 81, Track 74
Creature Type: Beast
Treasure: Personal No; Lair Yes
Environment: Any
Organization: solitary, or pair
Special Abilities
Augmented Critical Anytime that a phase wolf is critically successful with a skill check, they gain an additional +2 successes to critical determination roll.
Blink, Improved Three times per day as Move Action a phase wolf can “blink”, instantly teleporting to a spot up to 100 feet away. The creature must be able to see where it is going for this ability to work and is unable to blink to another location if there is anything between it and its location, this includes through doors, cracks, portcullis, etc. A phase wolf is able to carry or blink with up to two other individuals, should they choose to be "blinked" with them.
Howl Once every turn as a Simple Action a phase wolf can howl causing living creatures, other than other phase wolves of the same type, within 30' radius to make a Wits check at TS of 2 or become Troubled (Fear, see Legends of Kralis). This is a sonic, mind-affecting attack; deafened creatures are not subject to it. Defense needs to only be made once per encounter with a phase wolf. This is charm effect type.
Planar Traveler Once per day as a Move Action, a phase wolf is able to instantly travel to and from another plane of existence.