top of page

The Design goals for Legends of Kralis

To produce a game system rule set that empowers players to create archetypal characters by encouraging creativity, immersion and flexibility through the use of species, skills and abilities rather than classes.  To allow players to determine their own level of character complexity.


To help GMs run the sort of campaign that they prefer through the use of rules to generate an open-ended game with flexibility, clarity and ease of GMing by blending system and setting together.


To design a unified rule system that everyone from GM to Player can easily refer to from campaign to campaign without learning new rules.


If you are a diehard fan of tactical combat then this game is for you.  If you are a diehard fan of strong narrative stories where characters actions influence the story then this game is for you. If you are GM that enjoys using your skill to strengthen game play through adjudication, manipulation and breaking the rules of the game, then this game is for you.


Where players can create characters without the need for classes.


0 views0 comments

Recent Posts

See All

A Designer's thoughts....Popping the Hood

What's under the hood? A long time ago, in a galax.....well not really so long ago, and actually just in the Southwest U.S.. I began creating a really, bad, horrible attempt to create a homebrew set o

Who is the GM?

As it might be painfully obvious, the GM is the GameMaster. And that is putting lightly. The GM is more than just the one that sets up the game, runs the game, or even adjudicates the game's rules. Th

Adjudicating the Rules

As with all games, Legends of Kralis has rules, and it is your job as the GM to interpret these rules to determine an outcome during play. This means that you need to know the rules, you are not requi

Comments


bottom of page