Saurian
Saurian or Reptile Folk, are a reptilian lizard humanoid that range from small size to huge and greatly range in shapes and build. Most reptile folk are not native to the World of Kralis, but come from the other planets that share the Void with Kralis. The majority of them call Jultak and Talok home worlds. Those that call Kralis home are known as the Lizard-Kin and have crocodile and alligator-like features.
The saurian species are an intelligent humanoids who descended from ancient reptilian-like creatures thought to have evolved or risen on Jultak and Talok during the Age of Dreams when Kralis was under the control of Giastori and dragons.
As a species saurians are extremely rare (1 in 10,000 population) in most societies, predominately due to size and body make-up: larger than normal wings when folded, long heavy tails (some ending in large, bone tail club, etc).
Physical Description
Saurian's are known to possess a wide range of physical features, coloration on their scales ranging from vibrant red hues to black-and-white patterning to brilliant chestnut hue with alternating red to white stripes to a rust-red color with darker backs and a lighter bellies. Others have deep red-brown to sheer-black hides, often streaked with various colors of blue, yellow or white. While highly rare there are those that have scales that are brilliant, lustrous, or iridescent appearance. Nearly all their skin or hides are covered in small, bumpy scales others have a smooth scaly leather like skin Saurian's range in height from four-feet to eight-feet in height and weigh between 350 and 600 pounds, rivaling that of the bhahuul and the troll in size and strength. Others are thick, with heavy frames, some are tall and thin.
There are numerous variations in the species itself. Some have large heavy heads with large narrow snout and a mouth filled with blade-like teeth, serrated on the edge. Others have a hard, chitinous beak that ends in a sharp hook. Others have a hard, bony crest around the edge of their heads. Still others feature a cranial crest, which protrudes from the rear of the head to nearly two-feet behind their heads. This crest is hollow creating a type of "blow-hole" that they use to breath from if they are underwater, as well as release a deep, booming sound that they use to warn others and in some cases to knock back attackers that are close by. Some are known to have a "fin" made from spines coming from their back bone or a hump-backed.
Nearly all have long, powerful tails, some ending in a hard-bony club, others ending in a "fan"-like tip. Some are born with thick hide of armor plates consisting of knobs and plates of bone just below the skin.
Personality
Saurians have a deep respect for each of the other cultural kin, a respect that goes back hundreds of centuries and have little if any distrust of each other. They tend to be friendly overall to non-saurians, and rarely make enemies unless they are in obvious danger, to which they respond quickly and deadly. As a species they are known to make "found families" when they are separated, with which they make strong bonds and are known to form life-bonds with them.
Saurians tend to be extremely intelligent with a strong "street" sense. They see world in only black and white ideals with strong sense of honor. They tend to enjoy adventuring, wandering from place to place helping those that they can, when they can. Saurians are highly social beings that love to be within diverse company, engaging in deep and interesting conversations about the nature of all things. They are trusting, empathic and understanding of most all other species, but are very direct and to the point.
They have strong analytic skills, a strong knowledge of technology, sciences and the use of arcane magic. They are not easy to anger, but if pushed they are slow to forgive and have long memories. They are also well known to take up being skardi (a poet, traditionally one reciting epics and associated with a particular oral tradition) traveling the Void sharing their stories.
Languages and Names
All saurian speak Jkaltu, a language that is made up of noises, chirps, and the occasional scents that are not understandable or able to be spoken by non-saurian humanoids. Saurian are able to pick up and speak most languages with ease and will often be able to speak numerous languages with the ease of natural born speakers can.
Saurian names are spoken in Jkaltu and are impossible to be understood or spoken by non-saurians, they do take on normal names that they like from as common as Bob to as intricate as Vhas'tralus.
Cultural Kin and Communities
Saurian communities are constructed in a circular fashion with the most important buildings located in the center surrounded by protective walls and other buildings. Most are built in a maze-like configuration to confusion and delay invaders or raiders. These are further enhanced with false walls that are secreted away and concealed, and many times streets below ground that are accessed by false roads tops that drop down or pivot on an axle.
The homes of saurians are warm, comfortable and inviting. They are often built from mudbrick, combined with stone and other hardened materials and semi-dug out of the surrounding ground. They are built with heavy insulation for warmth and have high openings to allow for heat to escape. All saurians prefer single family homes. Most of these buildings have domed roofs that is supported with wooden beams. Most are decorated with carpets, wall tapestries and other art decor that appeals to the saurian in question.
Saurians love to decorate their bodies with tattoos, piercings, and some body modification. They often wear light cloth shirts, varying types of pants, robes, cloaks and other various items. These are hand crafted from various fabrics and animal hides. Saurians see themselves as all belonging to the same family or tribe and will always come to the call of another saurian if able. Saurians tend to mate for life, producing one life offspring, called a shutakar, every 5 to 10 years. Both partners take full responsibility for the care and raising of this young saurian. Those shutakar that are orphaned are quickly adopted by others within the community, with one family taking the lead role in doing so. With a long life saurians reach adulthood around the age of 50. Predominately saurians are vegetarians, however, they are not opposed to dining on succulent meats.
Nearly all saurians are spiritual and worship a lizard god that they call Quazimotal. Their myths also included Craumghal, a demon-like god, which Ta Los scholars believe is the demon lord Azazoth, the Ohngwe and Qwalalatuo. They have a deep suspesion of the evil deities, yet their mythologies very much center around them and the legends of saurians beating back these deities evil plans and machinations. They are a highly spiritual species and tend to worship nature as much as they worship Quasimotal.
Saurian commuties are led by a Triad with no member of the Triad being allowed to order another. Triads are made up of a Otello (head, eldest saurian), a Qwual (second, generally a well respected warrior or sage) and a Kultulu (a younger shaman or skardi.)
Saurian Features
Species Merit Cost: 2000
Age: 15-25; live to be over 200 yrs
Size: Saurian tend to be medium creatures, but large or small are not uncommon
Weight: Base 250 plus 3d10
Vision: Saurian have Normal Vision
Move: Base Move of 20 feet per Movement Action
Languages: Saurian begin play speaking Jkaltu (an unspeakable language by most beings) and any one of the following: Common, Azhdehak, Jauzah, or Cor Shan.
Resistances: +20 to Fear Checks and +20 Horror Checks
Saurian Bonuses: Saurian +20 Fatigue Points; +10 Natural Armor Absorption; All Saurian weigh between 150 (small) to 450 pounds (large)
Saurian Attribute Modifiers: +10 to any two: Strength, Agility, Intelligence, or Willpower
Saurian Traits: Tails Saurians have large, long tails that are approximately their height plus 3 feet. These tails can be used to swat at those behind them gaining the ability Tail Lash: As a Simple Action the creature is able to tail lash any target that is behind them. Those targeted by a tail lash may attempt to dodge the slap by making an Agility check at a TS of 4. Those that fail are struck for 1d10+5 points of damage.
Species Abilities Saurian begin play with two of the following abilities: Battle Born, Bodyguard, Booming Thunder, Deep Thought, Focused Mind, Heavy Natural Armor, Horns, Natural Source
Species Abilities
Battle Born: The creature gain the following bonuses: gain its Willpower Modifier as bonus damage to any melee or missile attack; +10 Health Points and its Holding Zero now occurs when it reach two times its Willpower Modifier in negative health points. Finally, the creature gains a natural armor absorption equal to its Willpower Modifier.
Bodyguard: The saurian has a natural desire to protect those around it. With this ability it gain a +20 bonus to its Physical Defense when defending someone other than yourself. Additionally, it gains one of the following as a spell-like ability; it may only choose one from either list. The number of successes for these effects is equal to one-half its rank (rounded up). Constant: Alter Sight, Calm, Freedom, Protection from Antithesis (Evil), Hope, Know Philosophy; Once per day: Elemental Shield (Air), Calm, Darkness, Ethereal Sight, Far Sight, Wall of Bone
Booming Thunder: You have hollow cranial crest protruding from the rear of your head extending nearly two-feet behind. As a Move Action you can release a thunderous boom with a 15' radius, all those within the area of effect must make a Strength check at a TS of 4. Those that fail are blown off their feet knocked Prone and are considered Dazed for 2 turns.
Deep Thought: Saurians are known for thier deep, trance like thinking. Because of this you gain a +10 bonus to Meditation, Concentration, Interrogate, Skepticism, or Convince.
Focused Mind: You gain +10 cumulative bonus for every hour it concentrate on any next non-combat skill check. The creature may only focus for 1/2 its Stamina modifier in hours to gain this bonus. During combat as a Simple Action it gain +10 bonus to any next non-attribute check that it make.
Heavy Natural Armor: Your skin has is made up of thick hide of armor plates consisting of knobs and plates of bone just below the skin you gain +15 Natural Armor Absorption, this overrides the standard +10 Natural Armor Absorption. However, this armor cannot stack with other armors due to the thickness of armor plates or hide. However, because of this heavier natural armor you may not wear any medium or heavy armor.
Horns: You have a heavy set of horns that grow from your forehead and from your snout. These forward facing horns are nearly 2 feet long and end in very sharp points and have a a base damage of 4.
Natural Source: There are those Saurians that have the untapped potential to become great spellcasters, have a deeper connection to its deities, or be able to tap into the power of its spirit. Through this ability when it casts or uses a power it can cause any target that it specify at the time of use to suffer -10 modifier to their defense per 5 ranks: Magical, Divine or Jinhu; when they attempt to defend against spells that it target against them.