Yandrea
Yandrae are the absolute perfection of what a construct is meant to be. They are self-aware and intelligent beings that were given “life”. Most yandrae believe that they were originally created by the vile secirari in their efforts to destroy the Ta'Jahu in the distant solvetras Tu’ Aruhm, created to look like Ta'Jahu they were to infiltrate and destroy the Ta'Jahu from within. But those few the first awoke within the lands of Ta'Jahu somehow altered their programming either by their own devices or by the Ta'Jahu themselves via technological means.
Originally, they were called Johynu Nal Dra. These self-replicating creatures were the height of the technological advancements made by the Ta'Jahu species; built to look like the Ta'Jahu themselves. What began as simple machines to assist Ta'Jahu with daily tasks, or tasks deemed to dangerous to Ta'Jahu, were soon corrupted by the cruel insectoid species called the secirari. This was done by secirari spies and scientists in order to dominate the Ta'Jahu species from within. This plan ultimately backfired and greater dark energy (sages believe that it was remnants of Chaos from the Time of Creation) corrupted their foritune stie (programming gems) and gave birth to independent thought, which was further corrupted by the secirari.
Most yandrae are of a neutral believe, though there are those with an evil intent to complete what their “true” masters created them for, while others believe that they must dominate the Omniverse including their previous masters.
They prefer to hide their true nature and attempt to live within the various communities that they have adapted themselves to. While many resemble ta'jahu, many are capable of rearranging their features to better resemble humans and other medium sized humanoid creatures. They are powered by dolakh crystals or tiny thaumic batteries. Their programming or personalities are contained within foritune stie (ancient common for thought-process gems).
Physical Description
Yandrae are built with a steel frame powered by thaumic batteries in most cases and covered in a soft leather like skin that has the ability to be modified. They generally stand 5 to 6 feet tall and weigh anywhere from 175 to 250 pounds. The core of the all yandrae is a metal skeletal frame containing all the various clockworks, wires, tubes filled with oils and liquids, and gears that act as the muscular system. This is covered by a layer of metal to protect these sensitive parts, covering this is an outer shell of soft, leather skin. At their center is either a tiny thaumic battery or dolakh crystals that act as the power source for the gears and movement of fluids for gear lubrication. In all other respects most all yandrea are humanoid in form looking identical to the ta' jahu or other humanoids if they are constructed in that form. They are generally sexless in form.
Personality
As a constructed being, all yandrea have their original personalities provided in the creation of their foritune stie which is crafted by their creators, often times crafted by other yandrea. However, they are able to add to this and generally craft very diverse and unique personalities. Many tend to take on the personalities of the communities they are in and have personalities as diverse as any other organic species.
Yandrea are contributors by nature, and they will gladly participate in any task great or small that serves a wide-reaching purpose. Their standards tend to be impeccable, and their service is often exemplary since they tend to find where they fit easily within most communities. This makes them an invaluable members of any community or group. Many yandrea love to troubleshoot and improve processes and make for incredible engineers, tech-savants, and cybercrafters.
Languages and Names
All yandrea speak Kebach, a language made up of machine sounds that include screeches, pops and whistles that is not understandable or able to be spoken by non-yandrea or organics. Yandrea are able to pick up and speak most languages with ease and will often be able to speak numerous languages with the ease of natural born speakers can.
Cultural Kin and Communities
Yandrea do not form communities. Something deep within their foritune stie keeps them from forming communities of their own, rather they are attracted to other communities where they can gather together and form relationships. At most there are no more than two to five yandrea in a population of a small town. As they are adapters, they do all they can to blend in with the community as best as possible. Like other species that mimic the idiosyncrasies of the community they inhabit, yandrea do their best, but it can be difficult to fit into communities when you are the only "ta' jahu" looking being in a bhahuul community. That is true for all species, though.
Yandrea Features
Species Merit Cost: 2000
Age: Unknown, So long as a yandrea is able to keep itself in good repair, there is no limit to how long it may "live"
Weight: Base 150 plus 2d10x10
Size: Yandrea tend to be medium creatures, but large or small are not uncommon
Vision: Yandrea have Heightened Nightvision
Move: Base Move of 25 feet per Movement Action
Languages: Yandrea begin play speaking Kebach and any five languages they choose.
Resistances: +50 to Fear Checks and +20 Horror Checks
Yandrea Bonuses: Yandrea gain +15 Alertness checks,+20 Fatigue Points; All Yandrea weigh between 125 (small) to 450 pounds (large)
Yandrea Attribute Modifiers: +10 to any two: Strength, Agility, Intelligence, or Willpower
Yandrea Traits: Construct Traits (Modified) As a construct yandrae were designed to emulate humanoids as close as possible; they gain +20 bonus to checks against mind-affecting effects, charms, fear, paralysis, it is immune to diseases, poison, sleep, exhaustion, life drain. But do not require air, food, drink or sleep.
Healing As a playable species yandrae can only be "healed" of damage by either the spell Repair or through the Blacksmithing Skill.
Foritune Stie Unlike other arabeitz that have been given the life, the yandrae are the only self aware arabeitz. The foritune stie is what gives them this sentient self awareness, if it is destroyed they become more like jiqira (75%) or a mechanoid (25%). Whenever they are hit with Critical, there is a 3% that this was destroyed.
Vulnerabilities As a playable species yandrae are vulnerable to one type: Cold, Electrical, or Fire
Damaging and Bleeding Yandrae are not subject to bleeding rules. When a yandrae is reduced to 0 health they do not suffer the same affects as flesh creatures do, rather they begin to shut down. Each turn they must make a Holding Zero check as per the rules. Should they fail the shut down and are not subject to bleeding rules. A shut down yandrae does not lose additional health unless more damage is dealt to them.
Upgrades As a playable species yandrae can only be upgraded as per the rules with Biomechanics.
Species Abilities Yandrae begin play with two of the following abilities: Ancient Memories, Battle Born, Blade Resistance, Bodyguard, Deep Thoughts, Energy Resistance, Focused Mind, Unique Aptitude
Species Abilities
Ancient Memories: The creature has a strong tie to the ancient wisdom and knowledge of the world and its ancestors. Pick any two Lore skills it gain a bonus +10 to these skills.
Battle Born: Yandrea gain the following bonuses: gain its Willpower Modifier as bonus damage to any melee or missile attack; +10 Health Points and its Holding Zero now occurs when it reach two times its Willpower Modifier in negative health points. Finally, the creature gains a natural armor absorption equal to its Willpower Modifier.
Blade Resistance: The metal skeletal frame of a Yandrea grants its +10 Damage Reduction vs. Slashing Weapons. This stacks with Armor Damage Reductions.
Bodyguard: The yandrea has a natural desire to protect those around it. With this ability it gain a +20 bonus to its Physical Defense when defending someone other than yourself. Additionally, it gains one of the following as a spell-like ability; it may only choose one from either list. The number of successes for these effects is equal to one-half its rank (rounded up). Constant: Alter Sight, Calm, Freedom, Protection from Antithesis (Evil), Hope, Know Philosophy; Once per day: Elemental Shield (Air), Calm, Darkness, Ethereal Sight, Far Sight, Wall of Bone
Deep Thought: The yandrea is known for its deep, trance like thinking. Because of this it gain a +10 bonus to Meditation, Concentration, Interrogate, Skepticism, or Convince.
Energy Resistance: Choose one element type: Earth (acid), Air (electricity), Water (cold) or Fire (fire). A yandrea begins with a base absorption of 2 and may increase this by +2 per rank to a maximum of 24 points of absorption. This energy resistance is applied last when determining damage from these energy types.
Focused Mind: A yandrea gains +10 cumulative bonus for every hour it concentrate on any next non-combat skill check. The creature may only focus for 1/2 its Stamina modifier in hours to gain this bonus. During combat as a Simple Action it gain +10 bonus to any next non-attribute check that it make.
Unique Aptitude: The creature is a unique individual among its species and stand out from the norm, displaying attributes and abilities not common among its people. it may take another species’ ability.